This also happens to be the one skill where the character I'm using I'd take beyond Level 31 and keep going until you get their next skill upgrade. * Mapping - Mapping Room, Surveyor - This is vital to use auto-map feature, which saves you loads of time and makes it easy to sail around. If you are building guilds then this is vital because of how damn expensive guilds are to build up to the point they become useful for ship building materials. It can become less useful the longer you play, especially if you aren't building a lot of guilds. This is a room & skill you should get to use ASAP. With a character like Nasser, at Level 31 + Abacus, Dice, Top Hat & Scale you can be at 7 + 4, giving you a 22% markup on goods. You can also get loads of items that improve Calculation. * Calculation - Accounting room, Accountant - You need this to make money. Other types I'll only use after filling up all my other roles. Boarding makes combats take less time, they make it less likely to lose ships entirely rather than having them Surrender, and if you're Abdullah, if you find a better ship than what's in your fleet you can take it for yourself. The "Stats" I don't even look at most of the time, the only time I do is if I see a book in a store that I think might be able to get used by one of the higher importance skills.Ĭombat Preference, the only one I care about making Support Captain from is a Boarder, and only when you've got ships with high amounts of crew. I find land expeditions tedious and boring, and so anything relating to those I don't take into account for skills. I level every character up to 31, and invest the two skill points they get into their chosen role as well as unlocking any Level 30 Trait ability.
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